![]() Snibbe studied animation at the Rhode Island School of Design with Amy Kravitz. Snibbe received undergraduate and master's degrees in computer science and fine art from Brown University, where he studied with Dr. In 2020 he launched the meditation podcast A Skeptic's Path to Enlightenment, that adapts the Tibetan Buddhist Lamrim and Mind Training techniques to a secular audience. Snibbe teaches mediation and leads meditation retreats, and trained in the Tibetan Buddhist tradition with teachers from The Foundation for the Preservation of the Mahayana Tradition (FPMT) including Geshe Ngawang Dakpa, the Dalai Lama, and Lama Zopa Rinpoche. He serves as an advisor to The Institute for the Future and The Sundance Institute. Snibbe has taught media art, animation, and computer science at UC Berkeley, NYU’s Courant Institute of Mathematics, California Institute of the Arts, and the San Francisco Art Institute. Apps for iPad, iPhone, and iPod Touch by Scott Snibbe based on interactive artwork for the screen from 1997 to 2002 Teaching, Education, and Research ![]() Gravilux, Bubble Harp, and Tripolar, 2010. Īn interview with Snibbe about his work with Björk on Biophilia can be found in the 2013 BBC Documentary When Björk Met Attenborough. Other interactive song apps and app albums followed, including the Philip Glass: REWORK App based on the album produced by Beck, the METRIC: Synthetica App based on Metric's 2013 album, and the Passion Pit Gossamer App. Snibbe collaborated with Björk to produce Biophilia, the first full-length app album, which was released for iPad and iPhone in 2011, as well as producing the visuals for her Biophilia Concert Tour. His first three apps-Gravilux, Bubble Harp, and Antograph-released in May, 2010 as iOS ports of screen-based artwork from the 1990s Dynamic Systems Series, all rose into the top ten in the iTunes Store's Entertainment section, and have been downloaded over a million times. Snibbe created some of the first interactive art apps for iOS devices ( iPhone, iPad, and iPod Touch). The exhibition included full-body motion tracking augmented reality and virtual reality experiences simulating the world of Avatar's Pandora, and the process of creating the film.ĭeep Walls premiered at the San Francisco Museum of Modern Art in 2002. In 2011, via his company Snibbe Interactive, Snibbe produced a series of interactive exhibits that brought technologies and experiences of James Cameron's Avatar to life in the traveling AVATAR: The Exhibition, which was funded and premiered at Seattle's Experience Music Project and Science Fiction Museum. A profile of his work was featured on a Decemepisode of CNN's The Next List with Dr. His work is also shown and collected by science museums, including the Exploratorium (San Francisco, CA), the New York Hall of Science (Queens, NY), the Museum of Science and Industry (Chicago, IL), the Cité des Sciences et de l'Industrie (Paris, France), the London Science Museum (UK), and the Phaeno Science Center (Germany). Snibbe's interactive installations have been shown at the Whitney Museum of American Art (New York), San Francisco Museum of Modern Art (California), The Kitchen (New York), Eyebeam (New York), the NTT InterCommunication Center (Tokyo, Japan) and the Institute of Contemporary Arts (London, UK). Snibbe's first public interactive work was a networked communication system for abstract animation called Motion Phone, which won a Prix Ars Electronica award in 1996 and established him as a contributor to the field. Snibbe states that this work "shows that personal space, though we call it our own, is only defined by others and changes without our control". This diagram has particularly strong significance when drawn around people's bodies, surrounding each person with lines that outline his or her personal space - the space closer to that person than to anyone else. ![]() As they move, Boundary Functions uses a camera, computer and projector to draw lines between all of the people on the floor, forming a Voronoi Diagram. In this floor-projected interactive artwork, people walk across a four-meter by four-meter floor. Snibbe's first, and best-known installation Boundary Functions (1998), premiered at Ars Electronica 1998. Snibbe is one of the first artists to work with interactive projections, where computer vision is used to change a projection on a wall or floor in response to people interacting with its surface. 1.1 Digital Art and Augmented Reality InstallationsĬareer Digital Art and Augmented Reality Installations.
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